A fair while ago, in the before times of late 2016, a release was made of a piece of software known as Peruse. Since then, it spent some time getting work done on it on and off, until sometime last year when we decided that it really was time to stop the thing just floundering in some free software equivalence of development hell, and actually get it ready for its next release.
Peruse?
First things first. For those of you who are new, Peruse is KDE's comic book reader project, which consists of the reader application, Peruse Reader, and the comic book creation tool called Peruse Creator.
The project's releases further include a library by the name of libacbf, which allows applications to use Advanced Comic Book Format (ACBF) metadata without doing manual parsing or generation of the xml data. If this doesn't mean anything to you, don't worry, as a reader or maker of comic books, what that really means is that you get rich comic books that are not simply a collection of images in a specific order.
What's New?
Since that most recent release, a fair lot of stuff has happened, including a great deal of polish and fixing in various places throughout the project. In the following, i am going to try and highlight the more impactful ones, in a rough order of coderiness.
Frame Based Navigation
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One frame of a much larger page, so you can see all the gorgeous details
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From the very start of Peruse, one of the goals was to eventually be able to read comics not only on a page-by-page basis, but more akin to what you might do if you get really deeply into something on paper and focus hard on each panel, except in a guided manner. This is one of the things that ACBF allows the authors of comic books (using an application like Peruse Creator) to do, by letting them mark out areas on a page, and assign them an order, which then lets applications like Peruse Reader know precisely what to show and in what order. Not only is this useful in a way that makes comic books more engrossing to read, but it also makes it much easier to do so on a smaller, hand held device like a phone.
Translated Comics
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Translations - because language shouldn't be a barrier to enjoying a good comic book
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One of the powerful features of ACBF is the concept of TextLayers. What those are, in essence, is translations for comic books - a way of putting formatted text on top of an image, for speech bubbles and the like. Peruse now has support for this, and if you would like, there's a blog entry right over here talking about that more deeply.
Better Navigation in Books
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The sidebar pulled out, with page thumbnails
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Another feature in ACBF is the ability to link between various parts of a book to another. It seems simple enough on the surface, but this allows for some really nifty stuff. On a basic level, you can create a table of contents and jump from there to other places, but you can also create things akin to a choose your own adventure book using this method. There is plenty more to say about this, which is why there is
a whole blog entry over here talking about that specifically.
Greatly Expanded Creator
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Editing a text-area with a link in
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The
version of Peruse Creator shipped with Peruse 1.2 was an extremely
simple tool, designed primarily to just create a simple comic book
archive and fill it with pictures, and annotate it with some basic
metadata. In Peruse 2.0, while it is not yet able to do everything that
ACBF will do, a great deal of it is (such as, but not limited to,
references, embedded files, as well as the three types of page areas:
frames, jumps, and text areas). In short, Peruse Creator is starting to
become a tool that is actually, genuinely good for creating comic book
archives and annotating them with ACBF metadata.
Collection Cache
Previously,
Peruse would scan the system on startup every time, and build a full
database of all the books. This, as you might expect, was an
extraordinarily heavy operation, and with any more than a few tens of
books, it effectively made it impossible to use Peruse in the casual and
immersive fashion the rest of the application intends.
Graduating from Playground
A
more organisational thing that happened was that Peruse has graduated
from being a Playground project (KDE's experimental section for projects
that are not considered quite full featured yet), and is now a proper,
full member of KDE. For most people this is a small detail, but one of
the larger effects of this is that it means that KDE considers it a
"real" project, and it gets attention for things like translations.
ACBF Library
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The details of a book
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Another
kind of user we envision for Peruse is other people also working on
software which handles comic books, and particularly ACBF enhanced ones.
Peruse's ACBF support was always intended to be usable by others (it
was built specifically to only require QtCore, but annotated with enough
bits to also use it from QML), and as of Peruse 2.0 we are releasing
the library versioned according to the Peruse release. It was also
expanded greatly, and now supports almost the entirety of the ACBF
specification. Round-tripping documents is still a work in progress, but
it's already pretty solid.
More on this in a later blog post, but for now, the cmake module is called AdvancedComicBookFormat, and your starting point is AdvancedComicBookFormat::Document in the AcbfDocument.h header.
Kirigami 2
The original release of Peruse was built on top of Kirigami 1, during the early days of the development towards what would eventually become Plasma Mobile. One of the first things to happen after the release of version 1.2 was to port Peruse to Kirigami 2, and the result for the user is partly just more modern and stable code, but also much more easily navigable using a keyboard. Since then, the Peruse team has been working to bring more of the features of Kirigami' which didn't exist in the first version into Peruse, such as the way the search field works, the way scrolling pages are handled, page row layers, action handling, and a whole bunch more.
Gentler, Safer Threading
The way images are served into QML is something called an Image Provider. The old method used by Peruse was a set of simple image providers, which attempted to throttle their own behaviour somewhat, but in reality tended to block operations fairly badly, and also caused severe threading overload on slower systems (such as, for example, on a PinePhone). The end result of that was that you would regularly end up not being given an image when you loaded a book, or your thumbnails would take forever to load.
The new code has been refactored heavily, and now uses what is called an asynchronous image provider, and also makes sure to not ever launch more threads than are actually available on the system it's running on. To you as a user, what this means is not only a more reliable image generation, but often also faster, and safer to boot (which is not really a result of this change to a new kind of image provider, so much as the old code just not being very stable).
No More Submodules
The thing in this list which will be least relevant to someone who just wishes to learn about what Peruse does for reading comic books, this one is for the packagers and self-builders: Peruse previously used an external bit of code to read rar based comic book archives (the ones with the file suffix cbr, and seemingly the most common out in the wild). This turned out to cause endless headaches for packagers, and the decision was made to import that code fully into Peruse.
Gimme!
Before we get to the downloads: This is a beta version, and you should expect it to behave like one of those: Things may well be a bit broken or unpolished, and we will be very happy to see reports any bugs you run into over on the Peruse product category on bugs.kde.org. With that out of the way, head over to peruse.kde.org to grab yourself a shiny new copy of Peruse :)
The word of the day is: Polish. Because that's something to be done when you've got a beta out of the door ;)
Labels: kde, knewstuff, mobile, qt
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